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pub struct SfxEngine;
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impl SfxEngine {
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pub fn new() -> Self {
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Self
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}
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pub fn play_sound(&self, effect_id: &str) {
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// TODO(Phase 3): echte Wiedergabe via bevy_audio; bislang nur Log-Ausgabe.
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println!("Playing SFX: {}", effect_id);
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}
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}
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